JACK GRACE
FEATURED PROJECTS
CYLINDER: PUZZLES RETURNED
Looking for a new spin on puzzle games?? Rotate your expectations and stack your high score in Cylinder!
Mighty Rabbit Studios
Roles:
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Developed, Enhanced, and Optimized Gameplay Features
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Developed and Streamlined Menu UI
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Implemented QoL & UX Improvements
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Worked on Improving Existing Codebase for Functionality & Readability
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Implemented Player-Visible Stat-Tracking Systems
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Built Tooling for Designers & Developers to Edit Demo and Release Versions Separately
Programs Used:
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Unity: Game Development/Programming
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GitLab: Version Control
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Jira: Project Management
Oh? Baseball!
Ever heard of a First Person Batter?
Finalist in Bigmode Jam 2025 - 5-person team
Roles:
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Implemented Enemy AI of multiple types
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Implemented Custom Physics for Enemy Knockback
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Tested and Iterated on Enemy Collisions for Good Gamefeel
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Build Easily Blueprint Editable Systems for Rapid Design
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Setup Item Spawning Systems
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Setup Delegates for Easy Visual/Audio Integration
Programs Used:
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UE5: Game Development/Programming
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C++ Programing - Enemy AI, Physics, etc.
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Blueprints - Rapid Iteration and Design of Systems
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Git: Version Control
Little Samson
Mighty Rabbit Studios - Contract for Limited Run Games
Roles:
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Designed and Implemented In-ROM Enhancements
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Designed and Hooked up Achievements for Steam/PS5
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Created Platform-Agnostic Trophy System for Designers
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Prepared Game for Cert Testing on Switch/PS5
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Setup Game UI through custom UI system
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Setup Debug Systems for Rapid QA Testing
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Implemented Various Improvements to Carbon to Improve Efficiency, Security, and Development Speed
Programs Used:
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Carbon: LRG Proprietary C++ Coding Framework
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Visual Studios/Clang: Development/Build System
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HxD: Hex Editing
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Mesen: Decompilation/ROM Research
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TileLayerPro: Sprite/Tile Editing