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JACK GRACE

FEATURED PROJECTS

CYLINDER: PUZZLES RETURNED

Looking for a new spin on puzzle games?? Rotate your expectations and stack your high score in Cylinder!

Mighty Rabbit Studios

Roles:

  • Developed, Enhanced, and Optimized Gameplay Features

  • Developed and Streamlined Menu UI

  • Implemented QoL & UX Improvements

  • Worked on Improving Existing Codebase for Functionality & Readability

  • Implemented Player-Visible Stat-Tracking Systems

  • Built Tooling for Designers & Developers to Edit Demo and Release Versions Separately

Programs Used:

  • Unity: Game Development/Programming

  • GitLab: Version Control

  • Jira: Project Management

Oh? Baseball!

Ever heard of a First Person Batter?

Finalist in Bigmode Jam 2025 - 5-person team

Roles:

  • Implemented Enemy AI of multiple types

  • Implemented Custom Physics for Enemy Knockback 

  • Tested and Iterated on Enemy Collisions for Good Gamefeel

  • Build Easily Blueprint Editable Systems for Rapid Design

  • Setup Item Spawning Systems

  • Setup Delegates for Easy Visual/Audio Integration

Programs Used:

  • UE5: Game Development/Programming

    • C++ Programing - Enemy AI, Physics, etc.

    • Blueprints - Rapid Iteration and Design of Systems

  • Git: Version Control

Little Samson

Mighty Rabbit Studios Contract for Limited Run Games

Roles:

  • Designed and Implemented In-ROM Enhancements

  • Designed and Hooked up Achievements for Steam/PS5

  • Created Platform-Agnostic Trophy System for Designers

  • Prepared Game for Cert Testing on Switch/PS5

  • Setup Game UI through custom UI system

  • Setup Debug Systems for Rapid QA Testing

  • Implemented Various Improvements to Carbon to Improve Efficiency, Security, and Development Speed

Programs Used:

  • Carbon: LRG Proprietary C++ Coding Framework

  • Visual Studios/Clang: Development/Build System

  • HxD: Hex Editing

  • Mesen: Decompilation/ROM Research

  • TileLayerPro: Sprite/Tile Editing

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